Introductory Guide to Cantrips in Wizard101 - Final Bastion (2025)

The Spring 2022 update introduced a brand new kind of magic: Cantrips! Wizards can now cast spells outside of combat, using energy instead of mana. Yes, you can finally fulfil your dream of doing a backflip in Wizard101! This guide will tell you all you need to know about Cantrips, what they do and where to find them.

How do I cast Cantrips?Introductory Guide to Cantrips in Wizard101 - Final Bastion (1)

To get started, talk to Abner K. Doodle in The Commons. He will provide you with Cantrips Rank 1 and the quest Cantrips101. This will take you to the Cantrips trainer, Hampshire Buttersfield in Wysteria, to learn the basics. You must be level 25 or higher to start the quest. Your Cantrips spells are accessed using the wand icon next to the Spellbook in the lower right of your screen. Like Crafting, Cantrips have a cooldown time (between 10 seconds and 2 minutes, depending on the spell).

What can I do with Cantrips?

Cantrip spells have one of five functions. Some are practical, and some are just for fun.

  • Flourish Cantrips produce fun effects, such as or school symbols or invisibility.
  • Teleport Cantrips take players to a new location quickly.
  • Radiance Cantrips create a beneficial effect in a large area for a limited time. Anyone inside the area will enjoy the benefits, such as healing, mana, or fishing luck.
  • Ritual Cantrips allow players to cast magical energy at a target, and are used to open Cantrip chests and unlock areas in the Guild House.
  • Sigil Support (Inspire) Cantrips allow players outside a battle circle to aid players in combat.

Where do I get Cantrip spells?

There are currently over 60 Cantrip spells. Some can be bought for gold from Hampshire, some are dropped from bosses, and some are crafted treasure cards. If you are someone like me, you will want to collect them all!

Introductory Guide to Cantrips in Wizard101 - Final Bastion (2)Hampshire Buttersfield, Wysteria

During the Cantrips101 and Cantrips102 quests, you learn four spells for free: To Buttersfield, Flip, School Spirit, and Magic Touch. Afterwards, Hampshire has more spells available to purchase for 3,000 gold each. Mostly, these are rank 1-3 Flourish spells.

Notable mention: Second Mark and Second Recall. At rank 6, you can place a second X marker around the Spiral. This mark is permanent, even after you teleport back to it, so can be extremely useful. These spells require completion of Khrysalis before you can learn them.

Spells from Hampshire Buttersfield

Free Quest Spells

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Spells Available for Purchase

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Requires badge “Child of Light and Shadow” (complete Khrysalis)

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Requires badge “Child of Light and Shadow” (complete Khrysalis)

Cantrip Crafting Station

Introductory Guide to Cantrips in Wizard101 - Final Bastion (19)Cantrip treasure cards of ranks 1-8 are available to craft at the Cantrip Crafting Station, next to Hampshire, but will require many precious reagents. Mostly, these are Radiance or Teleport spells. For more information about Crafting, and where to find particular Reagents, visit our Crafting Guide. Some treasure cards have world completion requirements before you are able to craft them.

Notable mention: Sneak. At rank 4, you can walk through enemies without being pulled into battle!

Cantrip Crafting Station Treasure Cards

Radiance Spells

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Requires badge “Astrologist” (complete Celestia)

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Requires badge “Child of Light and Shadow” (complete Khrysalis)

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Requires badge “Astrologist” (complete Celestia)

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Requires badge “Child of Light and Shadow” (complete Khrysalis)

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Requires badge “Most Valuable Customer” (complete Karamelle)

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Requires badge “Hero of Avalon” (complete Avalon)

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Requires badge “Saviour of the Sands” (complete Mirage)

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Requires badge “Hero of Avalon” (complete Avalon)

Flourish Spells

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Requires badge “Astrologist” (complete Celestia)

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Teleport Spells

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Requires badge “Child of Light and Shadow” (complete Khrysalis)

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Introductory Guide to Cantrips in Wizard101 - Final Bastion (44)Gwyn Fellwarden (Battle Crafter)

Sigil Support (also known as Inspire) Cantrip spells are available as treasure cards from the Gwyn Fellwarden (Battle Crafter), located on the Battle Island of the Guild House. You will need Azoth reagents to unlock the area and craft the treasure cards.

These spells require you to be a specific Crafting level before you are able to craft them.

Gwyn Fellwarden (Battle Crafter) Treasure Cards

Sigil Support Spells

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Requires badge Master Artisan.

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Requires badge Transcendent Crafter

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Requires badge Visionary Crafter

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Requires badge Master Artisan

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Requires badge Transcendent Crafter

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Requires badge Visionary Crafter

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Requires badge Master Artisan

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Requires badge Transcendent Crafter

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Requires badge Visionary Crafter

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Requires badge Master Artisan

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Requires badge Transcendent Crafter

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Requires badge Visionary Crafter

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Requires badge Master Artisan

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Requires badge Transcendent Crafter

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Requires badge Visionary Crafter

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Requires badge Master Artisan

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Requires badge Transcendent Crafter

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Requires badge Visionary Crafter

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Requires badge Master Artisan

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Requires badge Transcendent Crafter

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Requires badge Visionary Crafter

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Requires badge Master Artisan

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Requires badge Transcendent Crafter

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Requires badge Visionary Crafter

BossDrops

Some of the crafted treasure cards are also available as permanent spells. The Teleport spells, both permanent and treasure card versions, are dropped from each First Arc world’s final boss. To learn the spell, you must be Cantrips Rank 1 or higher.

Teleport Spells Drop Locations

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  • Lord Nightshade, Haunted Cave, Wizard City – To The Commons
  • Krokopatra, Temple of Storms, Krokotopia – To The Oasis
  • Meowiarty, Big Ben, Mooshu – To Regents Square
  • Jade Oni, Jade Palace, Mooshu – To The Jade Palace
  • Malistaire Drake, The Great Spyre, Dragonspyre – To The Basilica
  • Othin Stormfather, Ravenscar, Grizzleheim – To Northguard

Cantrip Chests

Introductory Guide to Cantrips in Wizard101 - Final Bastion (70)There is a new type of chest, Cantrip chests. To open them, three different wizards must cast Magic Touch (5 energy each) at the chest. As a reward, each wizard will receive around 7-8 spellements. These spellements are specific to the world you find the chest in. For example, Cantrip chests in Mooshu will drop spellements for rank 5 spells.

Similar to regular chests, Cantrip chests are located randomly throughout First Arc worlds plus Novus. Some example locations are Chelsea Court, Marleybone, Ancient Burial Grounds, Mooshu, and The Tower Archives, Dragonspyre. Check out our world-specific Cantrip chest location guides below:

Introductory Guide to Cantrips in Wizard101 - Final Bastion (72) Introductory Guide to Cantrips in Wizard101 - Final Bastion (73)

Ranks and Badges

There is a badge for every Cantrip rank you achieve. Rank 1 starts at Cantrip Novice, all the way to Cantrip Visionary at Rank 10. As of the release of the Spring 2022 update, the highest possible Rank is 9, Cantrip Artisan.

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Thanks to Mike Firehammer for the pictures.

Like Gardening and Fishing, you’ll see your Cantrip XP progress bar anytime your Cantrips interface is open. To earn XP, you should always use spells the same rank as you. The amount of XP gained is the same as the energy requirement. For example, if you are rank 3, then only rank 3 Cantrip spells will provide XP. Roll Dice costs 2 energy to cast, so will provide 2 XP. Check out our Cantrips Levelling Guide to see how to increase your Cantrips rank.

Final Thoughts

Cantrips are a fun addition to Wizard101. Haven’t you always wanted to turn invisible, or recline mid-air in The Commons? Cantrips also offer a new way to work together, by providing health or spellements for each other. Overall, the Cantrips system has a lot of potential for expansion. Personally, I would love to see future spells that provide member benefits for a short time, or small stat boosts alongside upcoming Sigil Support spells.

What do you think of Cantrips?
What new spells would you like to see in future updates?
Let us know in the comments!

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Introductory Guide to Cantrips in Wizard101 - Final Bastion (2025)

FAQs

Introductory Guide to Cantrips in Wizard101 - Final Bastion? ›

To get started, talk to Abner K.

How do you start Cantrips in wizard101? ›

To learn Cantrips, you must be level 23 or above! Once you meet the requirements, speak to Abner K. Doodle to get started on the “Cantrips 101” quest as he will give you your first cantrip spell, a teleport to Wysteria Cantrip to meet with Hampshire Buttersfield to teach you Cantrips!

Are Cantrips worth it in Wizard101? ›

Cantrips can provide some fun benefits, such as a second X mark and the ability to walk through enemies without being pulled into battle. However, anyone who has tried to increase their Cantrips rank will tell you that there is a huge investment of both energy and reagents.

How do you open the Cantrips chest in wizard101? ›

Unlike the Wooden Chest, or Silver Chests, a Cantrip Ritual Chest requires three Wizards to successfully cast the Cantrip Spell Magic Touch to unlock. The Cantrip Ritual Chest can also be unlocked by using the Conjure Snowball. It requires three casts of that Spell.

What are the rules for cantrips? ›

Cantrips. A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the caster's mind and infused the caster with the magic needed to produce the effect over and over. A cantrip's spell level is 0.

How many cantrips do I start with? ›

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

How do wizards get more cantrips? ›

A few magical subclasses also give you additional cantrips, such as the Sorcerer's Aberrant Mind and multiple Cleric Domains. Or, you can use your Bard's Magical Secrets to take two cantrips, cause that's your business.

What level do cantrips level up? ›

Cantrips absolutely do scale every 5 levels. However, keep in mind, as you level you gain more, and stronger spell slots (other than warlocks, which are very limited in the number of spell slots they have, so they are more reliant on cantrips but in exchange get the best cantrip in the game).

How do you start Spellements in Wizard101? ›

Spellements will be found on bosses at the end of each area in the World, and the bosses have a 100% chance of giving you Spellements, so that's the best way to know if you're in the right place. Bosses will be dropping Spellements from their triad (Elemental or Spiritual), and Balance Spellements drop from all.

How do you get the gargantuan spell in Wizard101? ›

Requirements for the spell Gargantuan include a minimum of level 58, and the spells Strong, Giant, and Monstrous must be purchased the from the Floating Island school trainer before purchasing this spell. In Celestia, there are in fact two sun school trainers.

How do you trigger Maycast in Wizard101? ›

Maycasts are usually random, and if the pet gives a card, it sometimes casts the maycast after you cast the given card. There's not really a said 'trigger' for it. The trigger is actually you successfully attacking the enemy.

Do I prepare cantrips? ›

Each caster class has a specific number of known cantrips at each level. By defeault, you can't swap, prepare, or unprepare them. Unless your class has a feature which lets you swap them at level up or long rest, they're permanent and separate from your known or prepared spells.

Does magic initiate add cantrips? ›

The Magic Initiate feat lets your D&D character learn 2 cantrips and a single 1st-level spell from the bard, cleric, druid, sorcerer, warlock, or wizard spell list.

Can wizards find cantrips? ›

A Wizard can copy a cantrip from a spell scroll. Accortding to D&D 5E rules, a wizard should only be able to copy a spell of 1st level or higher into their spell book.

How do I change my wizard cantrips? ›

No, there is no way to change cantrips in all classes. This is basically D&D5 rule. Once you chose cantrip and you never change it. there is a variant, UA rule that gives the option to swap one cantrip within the "swap 1 spell at level up" feature for all spellcasters, even for clerics.

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